Campaign
The complete early-war campaign, from exile to the first ordinary morning.
The name he never knew
Reedwake Ford
Pyrrhus begins as the captain of a small escort company that takes honest work when it can afford to. He uses his mother's family name in ordinary dealings.…
Read entryCinderford's winter
Cinderford is introduced as a place worth knowing before it becomes an objective marker. A miller has repaired a schoolroom roof with wood intended for his own…
Read entryThe promise Mara made
The company's victory makes Pyrrhus visible. Halven receives a warning from an old contact: a royal clerk has recognized Mara's name on the Cinderford rolls.…
Read entryWhitebridge
Whitebridge brings the country's tensions into one place. Provincial delegates arrive with armed escorts. Royal officers count every weapon. Yselle is present…
Read entryA general's inheritance
The king declares the Whitebridge attack a coordinated rebellion before a full inquiry can begin. Saye presents selected evidence linking the mercenaries to…
Read entryA country beyond the court
Who stays behind
The next chapter begins with a victory's unglamorous obligations. There are prisoners to feed, families to notify, repairs to prioritize, and a garrison whose…
Read entrySaltmere's price
Yselle offers passage into Saltmere in exchange for help securing a convoy. She has discovered discrepancies between her household's purchase orders and the…
Read entryThe midnight ledger
The ledgers that could connect Whitebridge to the diverted escort are stored in a customs archive jointly managed by the crown and the Veyr house. Yselle can…
Read entryThe marchland exchange
Seris takes the company to a prisoner exchange near the border. Her settlements have sent fighters to Menelea's wars for generations under agreements…
Read entryThe Redwater sluices
Lord Rusk controls a fortified sluice complex upstream from several farming settlements. A royal column approaches along the river road. Rusk intends to open…
Read entryThe evening they were brothers
Mara insists that her sons come to dinner while they are close enough to make excuses implausible. Ciro visits under the pretext of inspecting the repaired…
Read entryBrothers under different banners
The price of a name
Rumors of Pyrrhus's parentage reach the provinces. Some councils see a protector with access to the royal family. Some lords see a rival claimant they can…
Read entryXeno's household
At court, Xeno has been doing work the player only partly sees through letters. He compares servants' ration books, listens to petitions diverted from the…
Read entryThrough the moon garden
Pyrrhus enters the capital through a supply route developed by the coalition. The rescue is planned with Xeno rather than imposed on him. His sketch from…
Read entryA prince on the road
Xeno accompanies a relief convoy through settlements where his image appears on royal collection notices. Some residents bow automatically. Others turn away.…
Read entryThe general's tribunal
Ciro's army fractures under unpaid wages and contradictory orders. One regiment burns a settlement after an officer is killed during a requisition. The officer…
Read entryThe cost of keeping faith
The king offers a name
Edric invites Pyrrhus to a private audience under guarantees witnessed by neutral delegates. The king's position is weakening, but he still holds the capital,…
Read entryWinter at Frostgate
Winter closes several routes and forces the strategic campaign to pay off its accumulated decisions. Provinces with repaired mills and reliable stewards send…
Read entryThe broken coalition
Success brings more dangerous allies. Rusk offers his remaining forces for the march on the capital, demanding permanent control of the river valleys. Sabine…
Read entryWhat the ledger cannot hold
The company obtains enough evidence to reconstruct Whitebridge. Saye approved the transfer of the requested escort to protect a creditor convoy, then concealed…
Read entryThe first ordinary morning
The capital's three gates
The capital is a living city, not a villain's fortress. Its districts contain people who fear the coalition, depend on palace wages, and remember provincial…
Read entryHalbrecht's line
Halbrecht makes his last stand in a district containing the military hospital and the road to the palace. He refuses to abandon wounded soldiers to forces he…
Read entryFather and sons
The final confrontation takes place at the palace's inner gate and council chamber, with the city audible beyond the walls. Edric still has loyal guards and a…
Read entryThe first ordinary morning
The campaign does not end at the throne. It continues through a short playable aftermath in which the player revisits the consequences of victory. Prisoners…
Read entryThree possible endings
Alternative resolutions, pending the creator’s choice of a canonical history.
Endings — The River Accord
This route requires a coalition able to accept limits, a credible record of wrongdoing, and enough surviving institutions to enforce an agreement. Edric is…
Read entryEndings — The Iron Peace
This route emerges when Pyrrhus repeatedly preserves military strength by suppressing hearings, extending emergency powers, and treating opposition as a threat…
Read entryEndings — The Uncrowned Road
This route centers on building enough local capacity that Pyrrhus can leave public command without abandoning the people who trusted him. It can follow a…
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