DRAFT 0.3
ASCENSION / CAMPAIGN

Campaign

The complete early-war campaign, from exile to the first ordinary morning.

Begin with the prologue Download the complete treatment ↓10,738 words · Full campaign spoilers
ACT I

The name he never knew

CHAPTER 01

Reedwake Ford

Pyrrhus begins as the captain of a small escort company that takes honest work when it can afford to. He uses his mother's family name in ordinary dealings.…

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CHAPTER 02

Cinderford's winter

Cinderford is introduced as a place worth knowing before it becomes an objective marker. A miller has repaired a schoolroom roof with wood intended for his own…

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CHAPTER 03

The promise Mara made

The company's victory makes Pyrrhus visible. Halven receives a warning from an old contact: a royal clerk has recognized Mara's name on the Cinderford rolls.…

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CHAPTER 04

Whitebridge

Whitebridge brings the country's tensions into one place. Provincial delegates arrive with armed escorts. Royal officers count every weapon. Yselle is present…

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CHAPTER 05

A general's inheritance

The king declares the Whitebridge attack a coordinated rebellion before a full inquiry can begin. Saye presents selected evidence linking the mercenaries to…

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ACT II

A country beyond the court

CHAPTER 06

Who stays behind

The next chapter begins with a victory's unglamorous obligations. There are prisoners to feed, families to notify, repairs to prioritize, and a garrison whose…

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CHAPTER 07

Saltmere's price

Yselle offers passage into Saltmere in exchange for help securing a convoy. She has discovered discrepancies between her household's purchase orders and the…

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CHAPTER 08

The midnight ledger

The ledgers that could connect Whitebridge to the diverted escort are stored in a customs archive jointly managed by the crown and the Veyr house. Yselle can…

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CHAPTER 09

The marchland exchange

Seris takes the company to a prisoner exchange near the border. Her settlements have sent fighters to Menelea's wars for generations under agreements…

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CHAPTER 10

The Redwater sluices

Lord Rusk controls a fortified sluice complex upstream from several farming settlements. A royal column approaches along the river road. Rusk intends to open…

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CHAPTER 11

The evening they were brothers

Mara insists that her sons come to dinner while they are close enough to make excuses implausible. Ciro visits under the pretext of inspecting the repaired…

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ACT III

Brothers under different banners

CHAPTER 12

The price of a name

Rumors of Pyrrhus's parentage reach the provinces. Some councils see a protector with access to the royal family. Some lords see a rival claimant they can…

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CHAPTER 13

Xeno's household

At court, Xeno has been doing work the player only partly sees through letters. He compares servants' ration books, listens to petitions diverted from the…

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CHAPTER 14

Through the moon garden

Pyrrhus enters the capital through a supply route developed by the coalition. The rescue is planned with Xeno rather than imposed on him. His sketch from…

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CHAPTER 15

A prince on the road

Xeno accompanies a relief convoy through settlements where his image appears on royal collection notices. Some residents bow automatically. Others turn away.…

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CHAPTER 16

The general's tribunal

Ciro's army fractures under unpaid wages and contradictory orders. One regiment burns a settlement after an officer is killed during a requisition. The officer…

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ACT IV

The cost of keeping faith

CHAPTER 17

The king offers a name

Edric invites Pyrrhus to a private audience under guarantees witnessed by neutral delegates. The king's position is weakening, but he still holds the capital,…

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CHAPTER 18

Winter at Frostgate

Winter closes several routes and forces the strategic campaign to pay off its accumulated decisions. Provinces with repaired mills and reliable stewards send…

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CHAPTER 19

The broken coalition

Success brings more dangerous allies. Rusk offers his remaining forces for the march on the capital, demanding permanent control of the river valleys. Sabine…

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CHAPTER 20

What the ledger cannot hold

The company obtains enough evidence to reconstruct Whitebridge. Saye approved the transfer of the requested escort to protect a creditor convoy, then concealed…

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ACT V

The first ordinary morning

CHAPTER 21

The capital's three gates

The capital is a living city, not a villain's fortress. Its districts contain people who fear the coalition, depend on palace wages, and remember provincial…

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CHAPTER 22

Halbrecht's line

Halbrecht makes his last stand in a district containing the military hospital and the road to the palace. He refuses to abandon wounded soldiers to forces he…

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CHAPTER 23

Father and sons

The final confrontation takes place at the palace's inner gate and council chamber, with the city audible beyond the walls. Edric still has loyal guards and a…

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CHAPTER 24

The first ordinary morning

The campaign does not end at the throne. It continues through a short playable aftermath in which the player revisits the consequences of victory. Prisoners…

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AFTER THE WAR

Three possible endings

Alternative resolutions, pending the creator’s choice of a canonical history.

Story draft 0.2

Endings — The River Accord

This route requires a coalition able to accept limits, a credible record of wrongdoing, and enough surviving institutions to enforce an agreement. Edric is…

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Story draft 0.2

Endings — The Iron Peace

This route emerges when Pyrrhus repeatedly preserves military strength by suppressing hearings, extending emergency powers, and treating opposition as a threat…

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Story draft 0.2

Endings — The Uncrowned Road

This route centers on building enough local capacity that Pyrrhus can leave public command without abandoning the people who trusted him. It can follow a…

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