The broken coalition

Working design. New events, appearances, mechanics, and political details remain proposals. See canon ledger.
Success brings more dangerous allies. Rusk offers his remaining forces for the march on the capital, demanding permanent control of the river valleys. Sabine proposes emergency credit if the coalition guarantees the Veyr claims. A temple council offers public legitimacy but wants authority over disputed family and inheritance cases. Each offer could solve a real immediate problem while establishing a future injustice.
The war council should be a playable political scene with advisers who disagree in good faith. Ciro prioritizes a unified command and enough provisions to prevent looting. Xeno wants a written settlement before victory makes promises easy to discard. Seris refuses language that describes the marches as property temporarily entrusted to their inhabitants. Yselle proposes a debt audit that protects small creditors while investigating fraudulent claims. Mira asks who will fund hospitals once the armies stop attracting donations.
Pyrrhus can build a constrained coalition, accept a more centralized emergency command, or pursue a narrower campaign with fewer allies. The conditions should be visible in the agreement. “Temporary” powers have an expiration date only if someone can enforce it. Companions may decline office, withdraw troops, or remain personally loyal while refusing political endorsement.
The chapter ends with a betrayal shaped by these arrangements. Rusk may seize a supply town, Sabine may freeze credit, or a royal agent may exploit a dissatisfied garrison. This is not a random punishment for whichever choice was made. Earlier warnings identify the risk. The player has a chance to prepare, accept the cost, or revise an agreement before committing the army.
Source document: 06-expanded-storyline.md