DRAFT 0.3
ASCENSION / GAMEPLAY

Gameplay

Tactical battles, company building, and the consequences of leaving a province behind.

Design proposal

The game we are making

You play Pyrrhus Menethil before he becomes the figure remembered by the Dawnbreaker chronicle. Exiled with his mother as the king's firstborn illegitimate…

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Design proposal

The player's rhythm

An ordinary session: read a dispatch; discuss the next move in camp; adjust jobs; leave orders with a steward; choose a route; enter one substantial tactical…

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Creator-confirmed

Cinematic combat and the first playable

Creator-confirmed direction — September 23, 2026. Ascension uses compact sprites on the tactical map and larger, expressive side-view sprites for automatic…

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Design proposal

Tactical combat

Scope: The following describes the intended full game. See the first playable for its deliberately smaller implemented rule set. Battle structure Deploy six…

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Design proposal

Jobs and company building

Character level provides broad competence. Job rank unlocks abilities with earned JP. A unit equips one primary command set, one learned secondary command set,…

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Design proposal

The country and its armies

Scale Use 12 provinces in the intended full campaign, with 3 in the first playable slice. Initially Pyrrhus commands one company and has stewardship…

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Design proposal

The consequences must cross layers

Tactical outcome Immediate effect Later consequence --------- Save Cinderford's mill Extra objective completed Restored supply and cheaper relief Burn the…

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Design proposal

Travel, camp, and everyday life

Travel uses a node-and-road map with an animated company marker, not a huge open world. A route can be safe but slow, direct but exposed, or costly by boat.…

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Design proposal

Interface and accessibility

- Combat: central unobstructed board; turn timeline above; selected unit below left; action and forecast at right; objective always visible. Threat overlays…

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Design proposal

Scope and success criteria

The full vision is roughly 25–35 hours for a first route: 24 main battles, 6–10 optional battles assembled from a limited map kit, 12 provinces, 12 shared…

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