DRAFT 0.3
GameplayDesign proposal

The consequences must cross layers

Working design. New events, appearances, mechanics, and political details remain proposals. See canon ledger.

Tactical outcome Immediate effect Later consequence
Save Cinderford's mill Extra objective completed Restored supply and cheaper relief
Burn the bridge to stop pursuit Fewer pursuers Trade detour until rebuilt; refugees need boats
Accept a garrison's surrender Fewer casualties Prisoner provisioning and negotiation leverage
Rescue a rival's officer Lose time securing treasure Unlock a future ceasefire channel
Loot village stores Refill company provisions Hunger, recruitment loss, companion objection
Lose a granary while winning Enemy defeated Winter shortage remains a real problem
Hold the road but lose your captain Route stays open Weaker remote defense, recovery/capture mission

The game should often say "Victory, at a cost", but never use a hidden cutscene to erase a well-executed optional rescue.

A worked campaign dilemma

Day 12: Pyrrhus is at Cinderford. Whitebridge is three days away and the truce begins on day 16. Scouts report a raid reaching Cinderford on day 16. The mill is broken. You have enough funds to repair it or hire reinforcements, not both.

  1. Travel now, leave Yselle defending, repair the mill. You meet the brothers and restore the food route, but fight the next mission without your strategist; Cinderford risks bounded garrison losses.
  2. Hire reinforcements and travel with Yselle. Defense improves and the party remains strong, but the delayed mill means a later relief obligation.
  3. Stay and lead the defense. You protect the town personally; a dispatched envoy can preserve part of the truce, but Ciro believes you rejected his invitation and Xeno's evidence travels through a less secure route.

There is no free fourth option created by opening and closing menus. There can be a better prepared outcome if earlier diplomacy earned a neighboring patrol or you preserved the reserve funds. Preparation should matter.

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