DRAFT 0.3
ASCENSION / ART & PRODUCTION

Art & production

The visual direction, engine decision, and path to a first playable slice.

Confirmed direction · pilot assets

Uniform sprites and modular equipment

Compact tactical map sprites and larger automatic side-view combat sprites. Walking-in-place map idle, the playable pilot, and future equipment standards.

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Production proposal

First playable foundation

Play The Old Road and read the confirmed cinematic combat direction. The initial foundation is modular browser JavaScript and Canvas. It has one generic hero,…

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Production proposal

Decision: Godot with 2D sprites in a 3D tactical scene

The earlier engine proposal is Godot, typed GDScript, and a fixed orthographic camera for the larger production slice. Verify and pin the stable engine version…

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Production proposal

Presentation specification

Latest direction: See Uniform sprites and modular equipment for the current two-scale sprite direction and production targets. Earlier images remain…

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Production proposal

Astra, image generation, and AutoSprite

Yes, I can help with pixel sprite work, including character specifications, visual concepts through the image tool, palette and silhouette review, frame…

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Production proposal

Technical architecture

Keep game rules independent from scene nodes. A tactical command requests an action; the rule system validates and resolves it. The rendered sword swing…

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Production proposal

Build order and milestone gates

Planning assumption: one experienced developer working full time with part-time art/narrative help. Ranges are effort estimates, not delivery promises.…

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Production proposal

Scope cuts in order

If the slice costs too much: remove camera rotation; reduce outfit variants; simplify lighting; reduce province count; replace free-roaming hubs with…

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Search story, characters, mechanics, and all 47 concepts.