Field Region Archive
Player-facing records for known nations, travel routes, Academy hubs, Purge-era ruins, and current mission regions.
This atlas excludes locations the squad has not discovered in play.
Squad 0198 Field Map
| Location | Status | Notes |
|---|---|---|
| Mantodean Academy | Home Base | Training academy, cadet registration, recall beacon infrastructure, and digital training spaces. |
| Menea Harbor | Visited | Arrival city, smugglers, warehouse encounter, and harbor worker complications. |
| Atria Forest | Visited | Camp events, shadow rift corruption, and the shadow scorpion boss incident. |
| Svigia Outpost | Active | Under-construction outpost led by Raven. Current staging ground near ruined Svigia territories. |
| Kaite Caverns | Active Mission | Whispering Entry, Pool of Silent Reflections, Hollow Nest, Dripping Chasm, and Crystal Grotto. |
Countries And Powers
| Region | Type | Government | Notes |
|---|---|---|---|
| Ayeleen | Country | Ayeleenic Kingdom | Founded by followers of Ayelette. Zealous in faith, quick to intervene against perceived blasphemy, and one of the nations least devastated by the Purge. |
| Huatlan | Country | Huatlan Empire | Remnant of the old Huatla Empire. Claims reform after the Purge, though its military posture and discrimination toward Fauna remain major tensions. |
| Paxatan | Country | Fauna Tribal Coalition | Hill- and mountain-filled homeland of the Fauna. Natural defenses and isolationism protected it from many outside wars. |
| Svigia | Country / Ruined Territory | None known | Formerly a region of warring tribes roaming mineral-rich mountains. Since the Purge, tribal remnants and ruined territory have drawn Ayeleen's attention. |
| Gokia | Ruined Country | None | Former technological giant opposed by Ayeleen and coveted by Huatlan. Believed destroyed during the Purge. |
| Lintiumia | Ruined Country | Unknown | Cold northern land once tied to Gokia. Believed destroyed during the Purge, especially around the Frozen Maw. |
| Laurum | Fragmented Country | Unknown | Known for expeditions into the Endless Ocean. Some towns reportedly survived, but no central government remains. |
| Norum | Country | Norum Republic | Former farming nation that defended against Huatlan incursions. Direct contact is limited, but reports suggest its republic remains intact. |
| Tale'Nora | Island Country | Maelstrom Crown | Independent storm-wreathed island nation protected by razor reefs and living tempests. Rarely makes contact beyond its domain. |
Settlements, Academies, And Outposts
| Name | Region | Type | Notes |
|---|---|---|---|
| Ayelette's Landing | Ayeleen | Capital | Capital built atop the mythic point where Ayelette began creation. A major restoration hub and funding center for Mantodean Academy. |
| Mantodean Academy | Ayeleen | Academy | Center of Ayeleen's military and exploratory training, and one of the few institutions where non-traditional technology is openly studied. |
| Menea | Ayeleen | Port City | Primary trade hub between Huatlan and Ayeleen, known for a massive lighthouse visible across the Bright Sea. |
| Palotia | Ayeleen | Port City | Former major trade hub between Ayeleen and Paxatan. Now a quieter fishing city after strained relations and trade shifts. |
| Svigia Guard Post | Svigia | Fortress | Ayeleen guard post at the known passage through the Boundless Mountains between Ayeleen and Svigia's ruined territories. |
| Ayeleen Restoration Camp | Svigia | Fortress / Field Camp | Ayeleen forward base for research and restoration in ruined Svigia, including study of Purge-era Tears and shadow-scarred lands. |
| Huatla | Huatlan | Capital | Vast imperial capital built in layered rings of walls. Survived the Purge largely through military might. |
| Huatla's Passage | Huatlan | Port City | Fortified trade hub between Huatlan and Ayeleen. Foreigners, especially Fauna, face danger beyond the port districts. |
| Drexa Academy | Huatlan | Academy | Huatlan's answer to Mantodean Academy. Strict, military, and associated with darker or more forbidding practices. |
| Tallberda | Paxatan | Capital | Capital of Paxatan and primary point of contact with the outside world since the Purge. |
Seas, Mountains, And Routes
| Name | Type | Notes |
|---|---|---|
| Bright Sea | Sea | Body of water separating Ayeleen and Huatlan. Nicknamed for the beam of Menea's Lighthouse. |
| Carnuba Sea | Sea | Named after colossal Carnuba creatures once known for sinking fleets when provoked. Travel has been sparse since the Purge. |
| Boundless Mountains | Mountain Range | Mountain range separating Svigia from Ayeleen. Hostile terrain and tribal warfare made passage dangerous even before the Purge. |
| Ironcrag Belt | Mountain / Industrial Region | Mineral-rich mountain chain exploited for ore and elemental resources before the Purge. Destabilized by localized Tears. |
| Aerisfall Heights | Highland Region | Steep ridges and thin air surrounding the Spire of Winds, known for atmospheric instability during the Purge. |
| Endless Ocean | Ocean | Vast oceanic expanse Laurum tried to explore with experimental ships and aether engines. |
Ruins, Tears, And Sacred Ground
| Name | Type | Notes |
|---|---|---|
| Hollow Meridian | Rift Zone | Major ley-line convergence beneath former Gokian territory. The largest Tear opened here, and Pyrrhus Menethil made his final sacrifice here. |
| Ashenreach | Volcanic Region | Volcanic crucible between Huatlan and the Ironcrag Belt. One of the first major Tears erupted here during the Purge. |
| Sunken Gorges | Rifted Canyons | Northern Norum canyons carved by elemental collapse during the Purge. |
| Spire of Winds | Mountain Spire | Peak near Aerisfall Heights, once associated with storm manipulation and weather redirection. |
| Deepwater Chasm | Oceanic Chasm | Massive undersea rift off the coast of Laurum, associated with ghost-lights and disappearing ships. |
| The Frozen Maw | Glacial Rift | Vast glacial chasm in Lintiumia where a core Tear erupted, helping collapse the region. |
| Dawnbreaker Sanctum | Sacred Site | Sanctified basin where Pyrrhus Menethil underwent the Dawnbreaker Trials and the Dawnbreaker Blade was forged. |
| Vaelost | City Ruins | Old World jewel that fell in two nights during the Purge under relentless Shadow assaults. |
| Opal Halls | Crystal Ruins | Magnificent complex crystallized by elemental surges. Rumored to be a labyrinth of razor-sharp formations. |
| Crownspire | Capital Ruins | Former capital of Gokia, sunk when underlying ley-lines collapsed. |
| Shadow Realm | Otherworld | Hidden plane beneath or alongside the material world, source and prison of the Shadows before the Tears were sealed. |