Register Cadet
Choose a name, species, biography, and base squad: Infantry, Scout, Acolyte, or Sage.
The Academy-facing procedure for creating a new cadet, recording base stats, calculating derived values, and advancing through XP, JP, Class Credits, and class certification.
Cadets can earn field experience anywhere, but enrollment changes and level-ups require Academy-style review, study, and record synchronization.
Choose a name, species, biography, and base squad: Infantry, Scout, Acolyte, or Sage.
Distribute 70 points across STR, CON, AGI, DEX, INT, and SPR. No starting stat may be below 2 or above 26.
Use primary stats, species adjustments, gear, and abilities to calculate derived stats, attack totals, and defense totals.
Spend XP at approved training sites to gain Class Credits, JP, and class certification.
Core stats define the cadet's natural strengths. A score of 10 is the ordinary baseline. Stat modifiers change in increments of 3 from that baseline.
| Stat | Meaning | Common Uses |
|---|---|---|
| STR | Strength | Melee attacks, brute force, physical power. |
| CON | Constitution | HP, endurance, bodily resilience, surviving trauma. |
| AGI | Agility | Speed, movement, turn frequency, quick physical response. |
| DEX | Dexterity | Accuracy, ranged precision, nimbleness, athletic control. |
| INT | Intellect | Magic, elemental ability, study, knowledge retention. |
| SPR | Spirit | Spiritual affinity, healing, body-soul resonance, KI expression. |
Cadets may register as Human or Fauna. Fauna are humanoids with animal archetype influence. Their visible animal influence can be as subtle or pronounced as the player wants, but the chosen subtype determines the stat adjustment.
| Subtype | Adjustment | Identity |
|---|---|---|
| Brute Fauna | +3 STR, +3 CON, -3 AGI, -3 DEX | Powerful and durable bodies suited to impact and endurance. |
| Mind Fauna | +3 INT, +3 SPR, -3 DEX, -3 STR | Contemplative, observant, and spiritually attuned. |
| Speed Fauna | +3 AGI, +3 DEX, -3 CON, -3 STR | Quick, evasive, and precise. |
| Savage Fauna | +3 STR, +3 AGI, +3 DEX, -3 CON, -3 INT, -3 SPR | Predatory, aggressive, and physically intense. |
| Silent Fauna | +3 INT, +3 SPR, +3 AGI, -3 DEX, -3 STR, -3 CON | Unobtrusive, watchful, and difficult to notice. |
Derived stats are calculated from core stats, gear, class features, conditions, and outside modifiers.
| Stat | Name | Formula / Rule |
|---|---|---|
| FOR | Fortitude | Physical conditioning. Base formula: 1 + STR/CON/AGI bonus. |
| WIL | Will | Mental and spiritual conditioning. Base formula: 1 + DEX/INT/SPR bonus. |
| CHA | Charisma | Social influence. Base formula: 1 + INT bonus + WIL + Fame. |
| MV | Move | Distance traveled in one turn. Base formula: 3 + 1 per 3 AGI bonus. |
| AP | Action Points | How quickly the turn meter fills. Base formula: 6 + 1 per 2 AGI bonus. |
| ASS | Assist Power | Bonus applied when assisting allies. Base value: 1. |
| PR | Physical Resistance | Reduces physical damage. Base formula: 5 + FOR. |
| BRK | Break | Armor-breaking force. Base value: 1. |
| MR | Magical Resistance | Reduces magical damage. Base formula: 5 + WIL. |
| Fame | Reputation | The world's opinion of the cadet according to deeds, misdeeds, and public record. |
| HP | Hit Points | Health and survivability. Base formula: (9 + Level + CON total / 2) x 2. |
| AR | Armor Rating | Damage shield before HP damage becomes more dangerous. Base value: 10 before gear and effects. |
| KI | Ki / Energy | Resource for magical and elemental abilities. Base formula: 10 + (INT total - 10) + (SPR total - 10). |
Elemental affinities affect how strongly a cadet expresses, resists, or suffers from elemental effects. The current cycle is:
Use these records to prepare the numbers used by the Game Rules Console. Attacks do not roll 1d20 to hit. First calculate raw damage, then roll the d20 effectiveness check.
| Record | Formula | Use |
|---|---|---|
| Attack Total | Attack stat + weapon DAM + proficiency + bonuses | Used for physical or magical HP attacks. |
| Defense Total | AR + PR for physical attacks, or AR + MR for magical attacks | Subtracted from Attack Total to determine raw HP damage. |
| Raw Damage | Attack Total - Defense Total, minimum 1 | Calculated before the d20 effectiveness roll. |
| BRK Attack | BRK + proficiency + bonuses | Reduces AR only. BRK attacks do not deal HP damage directly. |
| Effectiveness | d20 after damage is calculated: 1-6 glancing, 7-19 regular, 20 critical | Applies the final damage modifier after raw damage or BRK damage is known. |
A cadet's level-up cost is equal to their current level x 1,000 XP. Player sheets track current XP toward the next level. When a cadet completes a level-up, subtract the level-up cost from current XP and carry any remaining XP forward.
| Current Level | Level-Up Cost | Destination |
|---|---|---|
| Level 1 | 1,000 XP | Level 2 |
| Level 2 | 2,000 XP | Level 3 |
| Level 3 | 3,000 XP | Level 4 |
| Level 4 | 4,000 XP | Level 5 |
| Level 5 | 5,000 XP | Level 6 |
| Level 6 | 6,000 XP | Level 7 |
| Level 7 | 7,000 XP | Level 8 |
| Level 8 | 8,000 XP | Level 9 |
| Level 9 | 9,000 XP | Level 10 |
XP may exceed the level-up cost while a cadet is deployed. The level is not gained until the cadet can spend training time at Mantodean Academy, an Academy field post, instructor station, guild school, temple archive, military outpost, or equivalent GM-approved site.
This represents supervised study, combat review, recall beacon recalibration, and the Academy stabilizing field growth into lasting advancement.
When a cadet finalizes a level-up, they gain 2 Class Credits. Each credit increases one core stat by +1.
Stats may exceed 40 through gear, class features, buffs, blessings, mutations, story rewards, special titles, rare training, or magical effects.
When a cadet gains a new level, they receive Job Points equal to the level they just reached x 1,000.
JP represents practical technique insight gathered through missions and translated into drills, forms, formulas, rites, and combat habits during training.
Each time a cadet finalizes a player level, they receive 1 Class Level to assign to one eligible standard class. A cadet may only gain one standard class level per player level total across all standard classes, no matter how much JP they have saved.
Special classes such as Chemist are learned through alternate paths and do not count against this standard class-level limit unless stated otherwise.