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Quartermaster Armory

Field Issue Index

Weapons, armor, consumables, field kits, and common tools available through Academy stores, scavenged materials, or approved fabrication.

Weapon and armor permissions still depend on class access, weapon type, tier limits, and GM approval. Costs and recipes are the current recovered Quartermaster draft.

01

Weapons

Attack tools list weapon type, subtype, attribute, crafting recipe, cost, base stat, and reach effects.

02

Armor

Armor records show slot, material style, recipe, cost, and defensive bonuses to PR, MR, or AR.

03

Consumables

Field-use items include traps, potions, repair tools, thrown weapons, and emergency supplies.

04

Common Tools

Gathering tools and utility gear support travel, crafting, exploration, and resource collection.

Weapon Registry

Weapons And Off-Hand Gear

ItemTypeSlotSubtypeAttributeRecipeCostBaseEffect
SwordMelee 2WeaponSlashPhysical3 Ore100STR Attack TotalDAM +2
DaggerMelee 1WeaponPiercePhysical3 Ore100DEX Attack TotalDAM +2
LongspearMelee 3WeaponPiercePhysical3 Ore, 1 Wood200DEX Attack TotalDAM +2 Reach 2
GreatswordMelee 3WeaponSlashPhysical4 Ore200STR Attack TotalDAM +2 Reach 2
MaceMelee 1WeaponSmashMagical3 Ore100SPR Attack TotalDAM +2
WarhammerMelee 2WeaponSmashPhysical4 Ore200STR Attack TotalDAM +2
AxeMelee 2WeaponSlash / SmashPhysical3 Ore100STR Attack TotalDAM +2
StaffMagic 2WeaponSmashMagical4 Wood200INT Attack TotalDAM +2 Reach 2
TomeHealer 2Off-HandN/AMagical3 Rune100SPR BonusSPR +1
ShieldShieldOff-HandN/APhysical3 Ore100PR/MR IncreasePR/MR +2
ShortbowRange 1WeaponPiercePhysical3 Wood100DEX Attack TotalDAM +2 Reach 4
GunRange 5WeaponPiercePhysical15 ScrapN/ABased on ammoReach 8
GauntletMelee 2WeaponSmashPhysical10 Ore, 5 LeatherN/ASPR Attack TotalDAM +2
WhipRange 3WeaponSlashPhysical10 Leather, 5 FabricN/AAGI Attack TotalDAM +2 Reach 3
WandMagic 2WeaponSlashMagical3 Wood100INT Attack TotalDAM +2
Armor Registry

Armor And Defensive Gear

ItemArmor ClassSlotStyleRecipeCostEffect
BreastplateHeavy ArmorChestPhysical3 Ore100PR +3 MR +1 AR +2
HelmetHeavy ArmorHeadPhysical3 Ore100PR +2 MR +1 AR +2
GreavesHeavy ArmorLegsPhysical3 Ore100PR +3 AR +2
VestMedium ArmorChestPhysical3 Leather100PR +2 MR +2 AR +1
CapMedium ArmorHeadPhysical3 Leather100PR +1 MR +2 AR +1
BootsMedium ArmorLegsPhysical3 Leather100PR +2 MR +1 AR +1
RobeLight ArmorChestMagical3 Fabric100PR +1 MR +3
HoodLight ArmorHeadMagical3 Fabric100PR +1 MR +2
ShoesLight ArmorLegsMagical3 Fabric100MR +3
Field Consumables

Kits, Traps, And Supplies

ItemCategorySubtypeAttributeRecipeCostEffect
Throwing KnifeConsumableWeapon / PiercePhysicalN/A10Reach 4 DEX +1
Stun TrapConsumableTrapPhysical1 Rune25AP to 0 when touched.
Dart TrapConsumableTrapPhysical1 Wood251d4 HP damage to target when touched.
HP ElixirConsumablePotionMagical1 Rune25Restore 5 HP.
Repair KitConsumablePotionPhysical1 Scrap50Restore 5 AR.
Ki FlaskConsumablePotionMagical1 Rune25Restore 5 KI.
First Aid KitSpecialClassScience2 Scrap, 2 Rune100Medic +1 Kit.
Trapper's KitSpecialClassPhysicalN/A100Class kit for trap work and field setup.
Common Issue

Tools And Utility Items

ItemCategoryUseAttributeCostEffect
RopeCommonUtilityPhysical50General climbing, binding, and field use.
PickaxeCommonGatheringPhysical50Ore gather. Expires after use.
HandaxeCommonGatheringPhysical50Wood gather. Expires after use.
Carving KnifeCommonGatheringPhysical50Leather gather. Expires after use.
Sealing StoneCommonGatheringMagical50Rune gather. Expires after use.
ShearsCommonGatheringPhysical50Wool gather. Expires after use.
Fishing RodCommonUtilityPhysical50Fishing and water-side gathering.
Carmine ShardCraftUseMagical200Change gem effect.
Ear PlugsConsumableEquipPhysical100After each use, roll 1d10. On 1-5, they are destroyed.