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Academy Lexicon

Field Terminology

A player-facing glossary for equipment terms, combat language, resource systems, and Academy shorthand used across Dawnbreaker Trials.

Recall Beacon consequence is confirmed: if a downed character is recalled, they suffer 10% Kennel Damage.

Equipment Terms

Gear And Loadout

TermDefinition
SlotsA cadet can normally carry 9 equipment or consumable slots. Skills, bags, or special gear may increase this limit.
Location GearOnly one piece of location-based equipment can be worn in each body location, such as hand, foot, chest, legs, or head.
AccessoriesAccessories currently have no standard equipment limit unless a specific item or GM ruling says otherwise.
Weapon TierWeapons range from Tier 1 to Tier 5. A cadet must have class or feature permission to equip a weapon of that tier.
Weapon TypeWeapons are grouped by role: Melee, Ranged, Magic, and Healing. Class and job combinations determine the highest usable type or tier.
Armor ClassArmor is described as Light, Medium, or Heavy. Light armor favors mobility and magic, Medium armor balances defense and flexibility, and Heavy armor provides the strongest physical protection.
Two-HandedLarge and great weapon types normally require both hands to wield.
Dual WieldThe ability to wield two one-handed weapons efficiently. Shields or non-weapon off-hand items may be allowed without Dual Wield if the GM approves.
DoublehandWielding a one-handed weapon with both hands for greater striking power.
Combat Terms

Battle Language

TermDefinition
TurnA unit's turn begins when they reach 100 AP. On their turn, they may move according to MV, take an action according to AP costs, then set facing.
MovingA unit can normally move once per turn. Unused MV is lost when the turn ends.
AssistA cadet's assist bonus can apply to allied actions made while adjacent, if the action and positioning allow it.
FacingThe direction a unit faces. Attacks from behind deal 20% extra HP damage. Diagonal damage does not count as behind.
Attack TotalAttack stat + weapon DAM + proficiency + bonuses. This is compared against Defense Total to calculate raw damage.
Defense TotalAR + PR against physical attacks, or AR + MR against magical attacks.
Raw DamageAttack Total - Defense Total, minimum 1 damage before effectiveness is applied.
BRK AttackBRK + proficiency + bonuses. BRK attacks reduce AR and do not deal HP damage directly.
Effectiveness RollThe d20 roll made after damage is calculated. On 1-6 the result is glancing, on 7-19 regular, and on 20 critical.
Glancing BlowAn effectiveness result that deals 50% damage.
Critical HitAn effectiveness result that deals 200% damage unless the specific ability says otherwise.
PrecisionA value that can lower the critical threshold, allowing critical hits on lower d20 results.
ProficiencyTraining with a weapon or method. Proficiency can increase attack records and may improve reliability depending on the action.
In-Combat Stat ChangesTemporary stat gains and losses return to their original values when their duration ends or combat concludes, unless a rule states otherwise.
Unarmed AttacksUnarmed attack values are based on STR, usually reduced compared to weapon attacks. Confirm final damage with the GM.
Kennel Terms

Spiritual Continuity

TermStatusDefinition
KennelConfirmed conceptA cadet's spiritual attachment to the physical world and connection to planet energy. Current Game Rules list it as a 0-200 value that scales maximum HP, AR, and KI.
Recall BeaconConfirmed ruleEmergency extraction system that delays permanent death. If a character is Downed and Recalled, they suffer 10% Kennel Damage.
DownedConfirmed stateA character has fallen and is at risk of being Recalled if they cannot be stabilized, saved, or otherwise recovered in time.
Kennel DamageConfirmed consequenceSpiritual damage suffered from severe events such as Recall. A downed Recall causes 10% Kennel Damage.
Kennel StateUnder reviewOlder records describe core stats being reduced or increased by Kennel percentage. This needs GM confirmation before use as a mechanical rule.
RestorationUnder reviewOlder records describe Academy facilities restoring Kennel depletion for credits. Confirm cost and availability with the GM before use.
OverflowUnder reviewSome situations may cause Kennel to exceed 100%, providing a temporary benefit. This needs final mechanical confirmation.