Combat Rolls are calculated as Follows:
Damage Rolls are (Stat + Weapon Damage + Prof/Bonus) - (Armor + Resistance Type + Bonus)
Break Rolls are (Break Stat + Prof/Bonus)
- Both rolls are rolled with 1d20 to determine effectiveness
- 1-6 with roll is a glancing blow (you suck)
- 7-19 is a regular hit
- 20 is a critical hit (big damage)
| Sample Break Attack |
| |
Break |
|
|
Target |
| Break |
Base |
2 |
Armor |
10 |
| Bonus |
None |
0 |
|
|
| Prof |
Lv 1 |
1 |
|
|
| Total |
|
3 |
|
|
| Damage |
3 |
(10 - 3) |
|
|
| Roll |
1-6 |
Glancing |
Miss |
No Break |
| |
7-19 |
Hit |
Regular |
-3 Armor |
| |
20 |
Critical |
x2 |
-6 Armor |
| Basic Level 1 Character attack on Fresh Target |
| |
Attack |
|
|
Target |
| Stat |
STR |
5 |
Armor |
10 |
| Weapon |
Sword + 3 |
3 |
Resistance |
3 |
| Prof |
Lv 1 |
1 |
Bonus |
0 |
| Total |
|
8 |
Total |
13 |
| Damage |
(8 - 13) |
1 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
0 |
| |
7-19 |
Hit |
Regular |
1 |
| |
20 |
Critical |
x2 + bonus |
2 |
| Strength Level 1 Character attack on Fresh Target |
| |
Attack |
|
|
Target |
| Stat |
STR |
10 |
Armor |
10 |
| Weapon |
Sword + 3 |
3 |
Resistance |
3 |
| Prof |
Lv 1 |
2 |
Bonus |
0 |
| Total |
|
15 |
Total |
13 |
| Damage |
(15 - 13) |
2 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
1 |
| |
7-19 |
Hit |
Regular |
2 |
| |
20 |
Critical |
x2 + bonus |
4 |
| Strength Level 1 Character attack on target suffered from one break attack |
| |
Attack |
|
|
Target |
| Stat |
STR |
10 |
Armor |
7 |
| Weapon |
Sword + 3 |
3 |
Resistance |
3 |
| Prof |
Lv 1 |
2 |
Bonus |
0 |
| Total |
|
15 |
Total |
10 |
| Damage |
(15 - 10) |
5 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
3 |
| |
7-19 |
Hit |
Regular |
5 |
| |
20 |
Critical |
x2 + bonus |
10 |
| Strength Level 1 Character attack on target with all armor broken |
| |
Attack |
|
|
Target |
| Stat |
STR |
10 |
Armor |
0 |
| Weapon |
Sword + 3 |
3 |
Resistance |
3 |
| Prof |
Lv 1 |
2 |
Bonus |
0 |
| Total |
|
15 |
Total |
3 |
| Damage |
15 - 3 |
12 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
9 |
| |
7-19 |
Hit |
Regular |
18 |
| |
20 |
Critical |
x2 + bonus |
36 |
| DPS Class vs ARMORED Target |
| |
Attack |
|
|
Target |
| Stat |
STR |
20 |
Armor |
20 |
| Weapon |
Sword + 3 |
3 |
Resistance |
7 |
| Prof |
Lv 1 |
2 |
Bonus |
0 |
| Total |
|
25 |
Total |
27 |
| Damage |
(25 - 27) |
-2 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
0 |
| |
7-19 |
Hit |
Regular |
1 |
| |
20 |
Critical |
x2 + bonus |
2 |
| Middle Game Attack on Fresh Target |
| |
Attack |
|
|
Target |
| Stat |
STR |
23 |
Armor |
18 |
| Weapon |
Sword + 7 |
7 |
Resistance |
12 |
| Prof |
Lv 3 |
3 |
Bonus |
0 |
| Total |
|
33 |
Total |
30 |
| Damage |
(15 - 10) |
5 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
3 |
| |
7-19 |
Hit |
Regular |
5 |
| |
20 |
Critical |
x2 + bonus |
10 |
| Middle Game Attack on Damaged Target |
| |
Attack |
|
|
Target |
| Stat |
STR |
23 |
Armor |
9 |
| Weapon |
Sword + 7 |
7 |
Resistance |
12 |
| Prof |
Lv 3 |
3 |
Bonus |
0 |
| Total |
|
33 |
Total |
21 |
| Damage |
(33 - 21) |
13 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
7 |
| |
7-19 |
Hit |
Regular |
13 |
| |
20 |
Critical |
x2 + bonus |
26 |
| DPS Class vs ARMORED Target that has suffered break |
| |
Attack |
|
|
Target |
| Stat |
STR |
20 |
Armor |
10 |
| Weapon |
Sword + 3 |
3 |
Resistance |
7 |
| Prof |
Lv 1 |
2 |
Bonus |
0 |
| Total |
|
25 |
Total |
17 |
| Damage |
(25 - 17) |
8 |
|
|
| Roll |
1-6 |
Glancing |
-50% |
4 |
| |
7-19 |
Hit |
Regular |
8 |
| |
20 |
Critical |
x2 + bonus |
16 |