DAWNBREAKER TRIALS
CH. 1 - RESURGENCE
Item / Gear List
Item Gear Type Slot Subtype Attribute Recipe / Upgrade Cost Base State Base Stats Effect
Sword Melee 2 Weapon Slash Physical 3 Ore 100 STR Attack Roll DAM+2  
Dagger Melee 1 Weapon Pierce Physical 3 Ore 100 DEX Attack Roll DAM+2  
Longspear Melee 3 Weapon Pierce Physical 3 Ore, 1 Wood 200 DEX Attack Roll DAM+2 Reach 2
Greatsword Melee 3 Weapon Slash Physical 4 Ore 200 STR Attack Roll DAM+2 Reach 2
Mace Melee 1 Weapon Smash Magical 3 Ore 100 SPR Attack Roll DAM+2  
Warhammer Melee 2 Weapon Smash Physical 4 Ore 200 STR Attack Roll DAM+2  
Axe Melee 2 Weapon Slash / Smash Physical 3 Ore 100 STR Attack Roll DAM+2  
Staff Magic 2 Weapon Smash Magical 4 Wood 200 INT Attack Roll DAM+2 Reach 2
Tome Healer 2 Off-Hand N/A Magical 3 Rune 100 SPR Bonus SPR+1  
Shield Shield Off-Hand N/A Physical 3 Ore 100 PR/MR Increase PR/MR+2  
Shortbow Range 1 Weapon Pierce Physical 3 Wood 100 DEX Attack Roll DAM+2 Reach 4
Gun Range 5 Weapon Pierce Physical 15 Scrap N/A Based on Ammo - Reach 8
Gauntlet Melee 2 Weapon Smash Physical 10 Ore, 5 Leather N/A SPR Attack Roll DAM+2  
Whip Range 3 Weapon Slash Physical 10 Leather, 5 Fabric N/A AGI Attack Roll DAM+2 Reach 3
Wand Magic 2 Weapon Slash Magical 3 Wood 100 INT Attack Roll DAM+2  
Breastplate 3 Armor Chest Physical 3 Ore 100 PR/MR Increase PR+3/MR+1/AR+2  
Helmet 3 Armor Head Physical 3 Ore 100 PR/MR Increase PR+2/MR+1/AR+2  
Greaves 3 Armor Legs Physical 3 Ore 100 PR/MR Increase PR+3/AR+2  
Vest 2 Armor Chest Physical 3 Leather 100 PR/MR Increase PR+2/MR+2/AR +1  
Cap 2 Armor Head Physical 3 Leather 100 PR/MR Increase PR+1/MR+2/AR +1  
Boots 2 Armor Legs Physical 3 Leather 100 PR/MR Increase PR+2/MR+1/AR+1  
Robe 1 Armor Chest Magical 3 Fabric 100 PR/MR Increase PR+1/MR+3  
Hood 1 Armor Head Magical 3 Fabric 100 PR/MR Increase PR+1/MR+2  
Shoes 1 Armor Legs Magical 3 Fabric 100 PR/MR Increase MR+3  
Throwing Knife Consumable Weapon Pierce Physical   10 Item   Reach 4 - DEX + 1
Stun Trap Consumable Item Trap Physical 1 Rune 25 Item   Reduces targets AP to 0 when touched
Dart Trap Consumable Item Trap Physical 1 Wood 25 Item   Deals 1d4 HP damage to target when touched
HP Elixir Consumable Item Potion Magical 1 Rune 25 Item   Restores 5 HP
Repair Kit Consumable Item Potion Physical 1 Scrap 50 Item   Restores 5 AR
Ki Flask Consumable Item Potion Magical 1 Rune 25 Item   Restors 5 KI
First Aid Kit Special Item Class Science 2 Scrap, 2 Rune 100 Item   Adds 1 First Aid Kit to Medic Total
Trapper's Kit Special Item Class Physical   100 Item    
Rope Common Item Use Physical   50 Item    
Pickaxe Common Item Use Physical   50 Item   Ore Gather - Expires After Use
Handaxe Common Item Use Physical   50 Item   Wood Gather - Expires After Use
Carving Knife Common Item Use Physical   50 Item   Leather Gather - Expires After Use
Sealing Stone Common Item Use Magical   50 Item   Rune Gather - Expires After Use
Shears Common Item Use Physical   50 Item   Wool Gather - Expires After Use
Fishing Rod Common Item Use Physical   50 Item    
Carmine Shard Craft Item use Magical   200 Item   Change Gem Effect
Ear Plugs Consumable Item Equip Physical   100 Item   1d10 after each use, 1-5 destroys them