← Ascension game bibleWalk & idle study →

MELEE STUDY 07 · REBUILT POSES

Commit to the cut.

A short wind-up. A decisive strike.
One recruit, interchangeable equipment.

CINDERFORD · SPARRING GROUNDLoading poses…
MALE RECRUIT / SWORDSOUTHEAST
Ready

Four distinct body poses, a fast cut and a short recovery. Sword, axe and mace use the same body artwork. Equipment appears during the attack; select “Body only” or turn off the hit effect to inspect the motion.

The attack poses

SELECTED RECRUIT & FACING

All four facings

MALE LEFT · FEMALE RIGHT

↘ Southeast Front · right

↙ Southwest Front · left

↖ Northwest Back · left

↗ Northeast Back · right

This replaces the rejected long-gesture study. The motion is inspired by FFT’s compact sprite combat; timing here is authored for Ascension. This is an animation review, with weapon-specific weight and final sprite cleanup still open.

Body + equipment pack ↓Animation GIF ↓Pose timing + grips ↓Walk & idle preview →

Motion reference & asset notes

Reference: Square Enix’s FFT: The Ivalice Chronicles gameplay trailer. Original recruit poses were generated for this project, then exported to 64 × 64 body cells. Weapon poses are stored separately on a fixed pixel grid; playback does not tween the limbs or continuously rotate the equipment. No FFT sprites are used in this preview.